Prince of Persia Classic App
Prince of Persia Graphic Novel

Prince of Persia Classic

The original game updated for your favorite mobile or console platform.

Android App iOS App PS3 Game Xbox Game

Prince of Persia

An original graphic novel with a fresh take on Prince of Persia.

Book

About Prince of Persia

Before the 2003 game, before the 2010 movie, was the original 1989 side-scrolling, running, jumping, sword-fighting game I spent three years creating and programming on the Apple II, back when a computer was something you could pop the hood off and tinker with.

Brøderbund published Prince of Persia on the Apple II in 1989. It was converted to nearly every video game and computer console in existence, selling 2 million copies worldwide.

I directed the first 2D sequel, The Shadow and the Flame (1993), then turned away from the prince to spend the next four years making a real-time adventure game, The Last Express.

Another decade would pass before Ubisoft Montreal and I took on the challenge of reviving the moribund franchise for a new generation of gamers with Prince of Persia: The Sands of Time. That relaunch's success led to the Prince of Persia movie.

For a glimpse behind the scenes of making Prince of Persia in the 1980s, check out this video. The full story is told in my old journal. Serious and curious coders can download the original Apple II source code from github, along with this explanatory technical document (PDF).

Of the many versions of Prince of Persia now being sold, the closest to the 1989 game is Ubisoft's Prince of Persia Classic - a side-scrolling direct remake of the original with updated graphics - and its sequel, The Shadow and the Flame.

For purists who'd like to play the original DOS, Apple, or C-64 games just as you remember them... well, they're out there, but I can't tell you where.

In 2008, First Second Books published a Prince of Persia graphic novel - not a novelization, but an original story written by Iranian poet A.B. Sina, with its roots in the Persian myths and legends that inspired the games. It sparked my next collaboration with the phenomenally talented husband-and-wife illustrator team LeUyen Pham & Alexandre Puvilland, Templar.