Library

This page contains .pdfs of work materials and behind-the-scenes videos from my past projects. I'm sharing them here for educational and historical purposes only. All rights reserved; copyrights and trademarks belong to their respective owners.

If you want to link to anything here, please link to this page. (Individual links may change.)

Prince of Persia: The original game

Prince of Persia

2020 ArsTechnica 'War Stories' episode about the making of Prince of Persia, including the animation process and creation of Shadowman.


Animation reference for the game's final embrace, performed by Tina LaDeau and Brian Eheler (my Broderbund product manager).


My technical document [PDF] explaining the 1989 Apple II source code for the porting teams. The source code itself is on github.

PDF Version POP Documentation
free

1991 project bible for POP 2: The Shadow and the Flame [PDF] for the Broderbund development team. (Even though this one worked out OK, I recommend avoiding making game bibles.)

PDF Version POP2 Bible
free

My game-dev journals from the 1980s and 90s have been published as books: The Making of Prince of Persia and The Making of Karateka.

Prince of Persia: The movie

Prince of Persia: The movie

A 2-minute video trailer I made from PS2 game footage to pitch the movie to studios with John August in 2003.


My last screenplay draft [PDF] for Disney/Bruckheimer in June 2005. Other writers took the torch after that, in a 3-year development process including a pause for the 2008 WGA writers' strike.

PDF Version POP Movie Screenplay
free

The Last Express

The Last Express

Game script (written in 1993-95, with Tomi Pierce). This 119-page "linear screenplay" served as the team's first development bible, and a pitch document for publishers. The full game script, including alternative story branches, overheard dialog and character logic, ran more than 800 pages.

PDF Version TLE Game Script
free


Broderbund's 1997 "Making Of" video for the game's release.


Screenplay adaptation I wrote in 2010-11 for Paul Verhoeven to direct. If you’re a fan of the game, be warned that many of your favorite characters and subplots aren't in the screenplay. Verhoeven needed a tight script he could drive like an express train, not a faithful overstuffed one that would bewilder audiences unfamiliar with the original. We never got to make the movie, so you’ll have to judge for yourself whether it would have worked on screen.

PDF Version TLE Movie Screenplay
free