The Making of Karateka
Created on an Apple II by Jordan Mechner in his Yale dorm room in 1984, Karateka became a #1 bestseller and influenced a generation of gamers with its groundbreaking rotoscoped animation and cinematic storytelling.
Now you can play the original Karateka, and explore and share Jordan's journey creating it, in Digital Eclipse's The Making of Karateka — a playable interactive documentary packed with rare design documents, audio and video interviews, and faithfully emulated and remastered versions of Jordan's early games.
The Making of Karateka (Book)
In 1982 — the era of Apple II and Commodore 64 — 17-year-old college freshman and aspiring game designer Jordan Mechner began keeping a private journal. This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.




