" Mechner's journals are a unique record from the birth of an industry, in the words of one of its pioneers — and if that's all they were, they would be invaluable. But The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read. "

— D.B. Weiss
Writer, co-creator of HBO's Game of Thrones

" When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game — or any endeavor that takes months and man-hours — Jordan's journal is sobering and inspiring. "

John August
Screenwriter, author, host of Scriptnotes podcast

" Probably my favorite book on game development. "

—Neil Druckmann
Writer and Director of The Last of Us and Uncharted 4

" Prince of Persia was the first computer game I ever fell in love with. Thirty years on, we are very lucky to have this window into its creative process. Mechner's journey is a universal one for anyone creating something brand new, and it brought me back to the early, crazy days of building Instagram. The engineer in me loved his description of the technical challenges and solutions, and the entrepreneur in me loved the honest chronicle of his emotional adventure. I'm excited to get to revisit these journals in newly illustrated form. "

—Mike Krieger
co-founder of Instagram

In Jordan's Words: About the Old Journals

I started keeping a journal in college, and kept it up for many years afterward. During those years I created my first games, Karateka and Prince of Persia , on an Apple II computer.

Rereading these notebooks years later, it occurred to me that others might find them of interest — even if the meant-to-be-private musings of my 17-to-28-year-old self can occasionally make me wince.

These journals are a raw, present-tense record of my journey making those games in the 1980s.

The prequel, The Making of Karateka , covers the years 1982-1985, and The Making of Prince of Persia covers the years 1985-1993.